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Found 49 results

  1. Game Programming Best Coding Practices (Introduction to Game Design) Game Programming: Best Coding Practices (Introduction to Game Design) by Ortus Publishing English | April 5, 2018 | ASIN: B07BZKY85D | 53 pages | AZW3 | 0.19 MB Are you thinking about becoming a game coder? Or are you already doing it but struggling to see why your code doesn't look right or doesn't do what it should? It probably means that you haven't followed any best practice guide on how to code properly and, given that there are so many to choose from, it's understandable that you might be confused on where to start. That's why I produced this guide, a best practice guide on coding to help you get your scripts right and your functions functioning as they should. In this guide you will learn: Why clean code is so importantHow not to write your code through examples of bad codingHow to implement error handlingThe right way to nameHow to write your classesHow to formatWriting good quality The correct way to indentThe DRY principleHow to organize your game code And we end with an exercise in helping you to pull it all together. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/344094FB1801F39/ziolk.rar http://rapidgator.net/file/05065d3390d8cb9d48b94f34e5088785/ziolk.rar http://turbobit.net/5ncqm60b7udm/ziolk.rar.html
  2. Game Programming Beginners Guide for C# (Introduction to Game Design) Game Programming: Beginners Guide for C# (Introduction to Game Design) by Ortus Publishing English | January 31, 2018 | ASIN: B079HDV94L | 48 pages | AZW3 | 0.18 MB Do you have a keen interest in updating your computer skills? Do you want to upgrade your computer language skills without enrolling in expensive and time-consuming courses? Do you want to learn one of the most object-oriented programming languages? Then you have come to the right place. C# is an extremely elegant code language that is used in most applications. It enables developers and programmers to build different apps in a secure manner. For those of you who want to learn C#, this book will teach you аbout: The basics of C# programmingThe first C# programBasic operations in C#Overcoming errors in programmingLoop ControlComponents of C#Important aspects of C#Common mistakes and how they should be avoidedSolutions to these mistakesAnd everything else you need to understand as a beginner. This book is a perfect guide for beginners who want to get started with C# programming and write their first program. To help you get started, this book is written in a simplified manner and will take you through the basics of C# programming. A few basic programs are collated at the end of the book so you can write your own programs and get started with coding. So what are you waiting for? Now is the perfect time to get started. Click on the buy now button right away and get your copy to the simplest handbook for C# programming. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/138473288B97D04/4ngm1.rar http://rapidgator.net/file/db9cf8eed8336ae34aabd4e29b3b46bb/4ngm1.rar http://turbobit.net/dkex2nj0wzuq/4ngm1.rar.html
  3. Game Practice Contributions from Applied Game Theory Game Practice: Contributions from Applied Game Theory By Michael Maschler (auth.), Fioravante Patrone, Ignacio García-Jurado, Stef Tijs (eds.) 2000 | 276 Pages | ISBN: 1461370922 | PDF | 7 MB This collection of papers is an outgrowth of the "Game Practice I" th th conference held in Genoa from 28 to 30 June 1998. More precisely, it is the result of the call for papers that was issued in association with that conference: actually, nearly half of the contributions to this book are papers that were presented in Genoa. The name chosen for the conference and for this book is in evident and provocative contrast with "Game Theory": this choice needs some explanation, and to that we shall devote a few words of this Preface. Let us say at the outset that "Game Practice" would not exist without Game Theory. As one can see, the overall content of this book is firmly rooted in the existing Game Theory. It could be hardly otherwise, given the success and influence of Game Theory (just think of the basic issues in Economic Theory), and the tremendous development that has taken place within Game Theory. This success, however, makes even more evident the existence of problems with respect to the verification of the theory. This is patent from the point of view of the predictive value of Game Theory (the "positive" side): a lot of experimental and observational evidence demon strates that there is a large gap between theory and "practice". DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/ACE0983BB40AB03/x4fzo.rar http://rapidgator.net/file/aa395a8a5675c38206a26a1cfa7ab4f1/x4fzo.rar http://turbobit.net/l44hovjm9oof/x4fzo.rar.html
  4. Game On Energize Your Business with Social Media Games Game On: Energize Your Business with Social Media Games By Jon Radoff 2011 | 432 Pages | ISBN: 0470936266 | PDF | 22 MB A never-before published look at the many possibilities of social game developmentAs one of the few entrepreneurs in the world with expertise building both social media and games, author Jon Radoff brings a one-of-a-kind perspective to this unique book. He shows that games are more than a profitable form of entertainment?the techniques of social games can be used to enhance the quality of online applications, social media and a wide range of other consumer and business experiences. With this book, you?ll explore how social games can be put to work for any business and examine why they work at all. The first part of explains what makes games fun, while the second part reviews the process and details of game design. Looks at how games are the basis for many everyday functions and explains how techniques of social games can be used by businesses as money-making toolsDrills down the process of game design while focusing on the design, analysis, and creation of games Features screen shots, diagrams and explanations to illuminate key concepts, accessible to anyone regardless of game playing or design experienceReviews what works and what doesn?t using a range of real-world scenarios as examplesAuthor Jon Radoff has a unique blend of experiences creating games, Internet-based social media, and Web technology.Game On is not playing around. Discover how social media games make money?and how you can enhance your business using games. Amazon.com Exclusive Article: "8 Businesses Changing the World with Game Mechanics" by Jon Radoff, Author of Game On: Energize Your Business with Social Media Games Author Jon Radoff People are playing games more than ever beforebut many of those games are less obvious than you might think. Games have influenced education, healthcare, retail, and consumer industries. Here are a few companies doing things with game mechanics that you might not have suspected, as well as questions you can ask yourself about your own business: 1) LinkedIn.com The popular business networking website has turned networking into a game. People love collecting thingsand on LinkedIn, the connections you form with other people are like a collection of virtual business cards. The more connections you have, the more you "win." On LinkedIn, the rewards are social status; but collecting is fun in a wide range of businesses. What could you enable your customers to collect? 2) Dollar Tree Exploration is fun, and many popular digital and social games are about finding hidden places, secret treasures and unusual artifacts. Dollar Tree attracts people with the premise that everything will be only $1 but it's the act of exploring that is fun for many people. Could your company give your customers the thrill of exploration? Better yet, could you let people use social media to spread the word of their discoveries? 3) Cold Stone Creamery In games like World of Warcraft, many people enjoy "crafting" their own products. Creativity is funeven when it comes from a well-worn process. Combine it with the pleasure of eating great ice cream, and you'll understand part of what makes Cold Stone Creamery interesting. Beyond Cold Stone Creamery, other companies as diverse as Brighton (jewelry and accessories) and Build-a-Bear Workshop (stuffed bears) are tapping into the desire for personal, automated crafting to turn shopping and dining into an experience. How can you allow your customers to craft? 4) Upromise Upromise has turned saving money for college into a gameit's about discovering the products and companies that allow you to earn extra cash to invest in your kids' education. It's also a social game: you enroll your family, and make college savings a team effort. What makes it work is the continuous sense of progress. How can you give customers a sense that they're always achieving something? 5) Nike Nike has gone beyond being a footwear companythey're about providing a complete experience that's about running and fashion. Using social technology like Nike+, an application that let's you record your runs and share them with others around the world, Nike promotes a sense of community with their brand. Likewise, Nike.ID allows customers to design their own look, and share them with others. By integrating multiple elements of competition, discovery and personalization into their products, it's as if you're playing the World of Nike game. How could you create an immersive experience for your customers? 6) Groupon For many people, collecting coupons is more than a way to save moneyit's about discovery and reward. Groupon has taken it to the next level by making it a social experience as well: when you find an activity you like, you can save a few dollars while also uncovering an activity that you and your friends can enjoy together. How can you market your business better by turning a solitary experience into a social activity? 7) MeYouHealth Successful games feature many small rewards to keep you focused and engaged. One of the largest areas where this could have a huge and positive effect on society is our healthbut let's face it: healthcare is rarely fun. MeYouHealth, a subsidiary of Healthways, is creating games and applications that get people to think about well-being by focusing on the small steps you can take to improve your life. How can you give your customers a pathway to success, one small (but rewarding) step at a time? 8) St. Augustine Pirate & Treasure Museum Almost every game is about learning: figuring out a strategy, improving a skill, or gaining an understanding of a set of rules; yet attempts at integrating learning with games have often yielded less-than-engaging results. However, when learning is made fun by crafting an experience enriched by story and discovery, the results can be spectacular. A great example of this is the St. Augustine Pirate & Treasure Museum, which has turned learning about pirates into a fully immersive adventure. Rather than have your customers look at a world, how can you have them customers experience it? DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/D8E829356E4DC53/lx5v1.rar http://rapidgator.net/file/76297194076f18db4f873d43e45300fe/lx5v1.rar http://turbobit.net/ox25farnpg3g/lx5v1.rar.html
  5. Game Mechanics Advanced Game Design Game Mechanics: Advanced Game Design (Voices That Matter) by Ernest Adams and Joris Dormans English | ISBN: 0321820274 | 2012 | 442 pages | PDF | 28 MB This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You'll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/4A2447F9895B7A3/2jfk8.rar http://rapidgator.net/file/4cbbc7fdc5cd08ce03884cd7ccd12bb0/2jfk8.rar http://turbobit.net/kivy7duv1w3j/2jfk8.rar.html
  6. Game Development and Simulation with Unreal Technology, Second Edition Game Development and Simulation with Unreal Technology, Second Edition by Alireza Tavakkoli English | December 17, 2018 | ISBN: 1138427624, 149870624X | 698 pages | PDF | 15 MB Dr. Alireza Tavakkoli's Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now, unreal technology is one of the most potent and prominent engines that is currently used in games. Its influence can be spotted in classic triple A titles like, Fortnite, Gears of War 2, [/iBorderlands 2, and XCOM: Enemy Unknown. Tavakkoli goes into detail concerning the creation of game level designs, blueprint coding, shader programing, as well as artificial intelligence concepts to help readers in creating their own games. Game Development also includes a number of practice friendly extensions and concept modules to help solidify the reader's understanding of concepts and techniques. The book is divided into three sections that acts as building blocks in order to facilitate the comprehension of the material. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/5BD5C97B922EB4F/kz4ur.rar http://rapidgator.net/file/3ae0b1e791bb88ac1f5577342aaa00a7/kz4ur.rar http://turbobit.net/3mucik0fb4hx/kz4ur.rar.html
  7. Game Development Essentials Making a Game with Unity Game Development Essentials : Making a Game with Unity .MP4 | Video: 1280x720, 30 fps(r) | Audio: AAC, 44100 Hz, 2ch | 1.05 GB Duration: 1.5 hours | Genre: eLearning | Language: English Learn Fundamentals of Game development by putting together a fun game In Unity What you'll learn Get Familiar with making games in Unity Get Familiar with Unity's Animation System Requirements Some basic knowledge about Unity will be appreciated What you'll learn Fundamentals of Game development Get Familiar with making games in Unity Understand fundamental game AI concepts like environment navigation, pathfinding, A* etc. Get Familiar with Unity's Animation System Learn to write extensible and clean code Requirements You will need a Windows PC or a Mac and a free copy of Unity 2018 or above to follow along Some basic knowledge about Unity will be appreciated knowledge of the Unity Editor and other basic tools Absolute basics of programming such as knowledge of variables, classes etc Description Making a Video game can be a fun but very challenging Task. It is all about getting familiar with the process. In this course we try to breakdown the game development process by making a fun video game that can be played on both Windows and Mac Os . We will be using Unity game engine and work with it's various subsystems like Animation System Audio and sound effects Navigation and Pathfinding (Navmesh) and much more. In this course we will first start with a blank project, then setup the environment for our game and later we'll dive into the scripting. We will walk step by step through every line of code we write. Though it is essential to be familiar with scripting to get most out of this course, there is still a lot to learn about programming games as we try our best to cover and explain absolute basics. Further we will also learn how to use animated objects with Unity's physics system and learn concepts like Quaternions to deal with rotations. We will also add collectibles in the game and an Enemy bird AI. By the end we will have a fun game that you can share with others. Everyone using the Unity engine will benefit since we comprehensively cover how to correctly use many of its more advanced systems e.g., navigation and pathfinding, animation state machines, physics, and so on. Thanks to Team Treehouse for the assets used in this course. Who this course is for: This course is perfect for developers who want to take their game development skills to the next level Anyone using the Unity engine will benefit since we comprehensively cover how to correctly use many of its more advanced systems DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/D3F17BE4C7602B7/1v8jb..part1.rar http://nitroflare.com/view/7EE0D7FF0CBD942/1v8jb..part2.rar http://rapidgator.net/file/aeff17800cde8c15c720da78291a05a4/1v8jb..part1.rar http://rapidgator.net/file/d50dfdf3d21c182aca8986aeaf52c761/1v8jb..part2.rar http://turbobit.net/mifr1wia74tl/1v8jb..part1.rar.html http://turbobit.net/m46grdsagzw1/1v8jb..part2.rar.html
  8. Game Development Essentials Making a Game with Unity MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English + .VTT | Duration: 1.5 hours | Size: 1.04 GB Learn Fundamentals of Game development by putting together a fun game In Unity What you'll learn Fundamentals of Game development Get Familiar with making games in Unity Understand fundamental game AI concepts like environment navigation, pathfinding, A* etc. Get Familiar with Unity's Animation System Learn to write extensible and clean code Requirements You will need a Windows PC or a Mac and a free copy of Unity 2018 or above to follow along Some basic knowledge about Unity will be appreciated knowledge of the Unity Editor and other basic tools Absolute basics of programming such as knowledge of variables, classes etc Description Making a Video game can be a fun but very challenging Task. It is all about getting familiar with the process. In this course we try to breakdown the game development process by making a fun video game that can be played on both Windows and Mac Os . We will be using Unity game engine and work with it's various subsystems like Animation System Audio and sound effects Navigation and Pathfinding (Navmesh) and much more. In this course we will first start with a blank project, then setup the environment for our game and later we'll dive into the scripting. We will walk step by step through every line of code we write. Though it is essential to be familiar with scripting to get most out of this course, there is still a lot to learn about programming games as we try our best to cover and explain absolute basics. Further we will also learn how to use animated objects with Unity's physics system and learn concepts like Quaternions to deal with rotations. We will also add collectibles in the game and an Enemy bird AI. By the end we will have a fun game that you can share with others. Everyone using the Unity engine will benefit since we comprehensively cover how to correctly use many of its more advanced systems e.g., navigation and pathfinding, animation state machines, physics, and so on. Thanks to Team Treehouse for the assets used in this course. Who this course is for: This course is perfect for developers who want to take their game development skills to the next level Anyone using the Unity engine will benefit since we comprehensively cover how to correctly use many of its more advanced systems DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/619D74B484B8DE6/vmzv0..part1.rar http://nitroflare.com/view/399123D4CFD7F5E/vmzv0..part2.rar http://nitroflare.com/view/182E13DCF7D1B67/vmzv0..part3.rar http://nitroflare.com/view/BFCF90B5E173F1F/vmzv0..part4.rar http://rapidgator.net/file/fdbc56b35129289787c51371f3cd59c0/vmzv0..part1.rar http://rapidgator.net/file/60f6bc8b9ba7dbbcb6324bd49fcdbfb5/vmzv0..part2.rar http://rapidgator.net/file/5f743ef1c792cdacc2c2bdba0da711ac/vmzv0..part3.rar http://rapidgator.net/file/97048a01722905a78c289e508a414db5/vmzv0..part4.rar http://turbobit.net/xayqw2v362a2/vmzv0..part1.rar.html http://turbobit.net/6gbbwb3kf397/vmzv0..part2.rar.html http://turbobit.net/ou89b2xry0pf/vmzv0..part3.rar.html http://turbobit.net/8idufkm5d3z0/vmzv0..part4.rar.html
  9. Game Design Masterclass - Board and Digital - 4 Courses in 1 Game Design Masterclass - Board and Digital - 4 Courses in 1 .MP4 | Video: 1280x720, 30 fps(r) | Audio: AAC, 44100 Hz, 2ch | 5.79 GB Duration: 9.5 hours | Genre: eLearning | Language: English Start creating your own Games (Videogame or Board Games) from scratch, using Game Design Theory and Project Management. What you'll learn Understand what makes a game be a good game Develop Simple Game Prototypes With Construct 2 Get to know in which area of the Game Industry the student fits better Know the differences between the different types of Game Producers Know the different Games Purposes Learn how to adjust and choose the best tutorial for each Target Audience Find free assets to use in their games, even commercially Fill a basic Game Design Document for their own games Choose the best Store to publish games, according to the team's goal Structure Game Projects Manage Game Development Processes Prototype quickly Develop Complete Board or Card Games Prototypes Create Game Projects with Game Design Document and Canvas Know how the Tabletop Games and Digital Games were created and how they evolved Understand what are and when to use Game Components When to use each type of aesthetics How to publish your game with a publisher of by yourself Edit and Export Sprites and Animations Create different game Arcs and Loops Create a good Progression in Level Design Edit simple audio tracks with audacity Find free assets for your projects Requirements There are absolutely no prerequisites to take this course. Description This is the most complete Game Design Course you can find, With over one hundred lessons, this course can turn a complete beginner into a Game Design Master. This course will teach you how to create Board Games and Digital Games from Scratch. The Game Designer knows a little about every gaming area and a lot about how to group then together in a context that makes sense. This is not a "how to program games course". This course will teach you in details why each element of a game exists and how to put them together in an engaging and fun way. FIRST PART In the first part of the course, you will be introduced to the basics of Game Design Theory , such as What defines a Game and how they are made Why games are made What jobs you can get in the game industry and how it works How to get free assets for your games How to write a Game Design Document SECOND PART In the second part, you will learn how to create projects of games using a Game Design Canvas, so you can quickly organize your ideas and develop your project in a very efficient way. THIRD AND FOURTH PART Now you can choose if you want to focus on Digital or Board games. In these sections, you'll learn about The history of Digital and Board Games since the first games until today How to manage game projects using Kanban and Trello What kind of elements and components are used in a game How to create prototypes and validate your ideas What is the best way of earning money with each type of project How to balance a game using Math, Level Design and Progression Systems How the players think and what they want with the psychology of players How to publish your games By the end of this course, you'll be able to: Analyse and rate existing games Create and manage game projects from scratch Choose the best types of mechanics, aesthetics and theme for each type of project. Create prototypes quickly. BONUSES You'll also be able to download the presentation used in this course and get acces to templates of: Game Design Analysis Template: so you can practice your Game Designer Skills by rating games you already play. Game Design Document Template: so you can organize your game rules and parts Game Design Canvas Template: so you can clearly see how your game works using a table of contents. By the end of some classes, I'll challenge you to do some exercises, to help you learn better. They are not mandatory, but they can make you become a better game designer. This course will help you create a bionic eye, after your know how games are made, playing them will never be the same again. Who this course is for: People who want to learn about Game Design People who want to become great Game Designers for any platform People who want to understand deeply about the game creation processes Anyone who plans to work with Games in any area Teams who want to learn how to earn money by making games DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/7417C8766FD6EAD/z3e4x..part1.rar http://nitroflare.com/view/08CB159183C7A9A/z3e4x..part2.rar http://nitroflare.com/view/6794BF9704A455A/z3e4x..part3.rar http://nitroflare.com/view/025DEA6F1975A12/z3e4x..part4.rar http://nitroflare.com/view/1FBAFD06C3B67E9/z3e4x..part5.rar http://nitroflare.com/view/A050A4046F65415/z3e4x..part6.rar http://nitroflare.com/view/703CAEC8431356B/z3e4x..part7.rar http://turbobit.net/5rfqnqu1mr4a/z3e4x..part1.rar.html http://turbobit.net/9mo22i64yj92/z3e4x..part2.rar.html http://turbobit.net/rbikqneluzzp/z3e4x..part3.rar.html http://turbobit.net/klrcsc68d58n/z3e4x..part4.rar.html http://turbobit.net/4v382mr5kw14/z3e4x..part5.rar.html http://turbobit.net/vbtifxd1sv5r/z3e4x..part6.rar.html http://turbobit.net/lb5nfalv6448/z3e4x..part7.rar.html
  10. Game Programming Gems (Game Programming Gems (WCD)) Game Programming Gems (Game Programming Gems (W/CD)) by Mark DeLoura English | 2000-08 | ISBN-10: 1584500492 | 600 Pages Description are not available DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/990E4973398162B/jq6x4.rar http://rapidgator.net/file/d39041891cfddbb2ad44073f82b71864/jq6x4.rar.html http://turbobit.net/miufy4u2fx3v/jq6x4.rar.html
  11. Game, AR, VR development on AWS Game, AR, VR development on AWS .MP4 | Video: 1280x720, 30 fps(r) | Audio: AAC, 44100 Hz, 2ch | 560 MB Duration: 1 hours | Genre: eLearning | Language: English Developing and Hosting Game, AR, and VR Applications on Amazon web services What you'll learn On completion of this course you would be able to develop and deploy your applications over Amazon Cloud- Amazon Web Services. Having command over all the Game, AR and VR Development options, services and tools available on AWS. Requirements No prerequisites at all. You just need a little experience of doing GOOGLE search only ! But if u are aware of some cloud based or web development tools and technologies, it is helpful. Description In this course, we would explore Amazon Cloud- Amazon Web Services. Learn all the available Game, Augmented Reality (AR) and Virtual Reality (VR) tools and services under catalog, and what we can do with each service provided with platform. This course covers wide range of AWS services with theoretical lectures and practical demonstration including- Amazon Gamelift, and Amazon Sumerian. Who is the target audience? Anyone who just wants to learn and test Amazon Web Services Platform or any developer willing to develop his/her application over Amazon Cloud- Amazon Web Services. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/925AA8B7F9543DA/ae13b..part1.rar http://nitroflare.com/view/E4920641A62BBD9/ae13b..part2.rar http://nitroflare.com/view/A3B6FDC0A3EA245/ae13b..part3.rar http://rapidgator.net/file/e027f2acbcaeec359f130df345e927ca/ae13b..part1.rar.html http://rapidgator.net/file/6cfc2ce1482fa52415018c5eafbfead8/ae13b..part2.rar.html http://rapidgator.net/file/e5735b4ce5bcf625b0cd52752476d54e/ae13b..part3.rar.html http://turbobit.net/hpbct8zljdld/ae13b..part1.rar.html http://turbobit.net/r31ucnomyxia/ae13b..part2.rar.html http://turbobit.net/2orb2ggbbkud/ae13b..part3.rar.html
  12. Game Theory and Mechanism Design Y. Narahari, "Game Theory and Mechanism Design" 2014 | ISBN: 9814525049 | 400 pages | PDF | 12 MB This book offers a self-sufficient treatment of a key tool, game theory and mechanism design, to model, analyze, and solve centralized as well as decentralized design problems involving multiple autonomous agents that interact strategically in a rational and intelligent way. The contents of the book provide a sound foundation of game theory and mechanism design theory which clearly represent the "science" behind traditional as well as emerging economic applications for the society. The importance of the discipline of game theory has been recognized through numerous Nobel prizes in economic sciences being awarded to game theorists, including the 2005, 2007, and 2012 prizes. The book distills the marvelous contributions of these and other celebrated game theorists and presents it in a way that can be easily understood even by senior undergraduate students. A unique feature of the book is its detailed coverage of mechanism design which is the art of designing a game among strategic agents so that a social goal is realized in an equilibrium of the induced game. Another feature is a large number of illustrative examples that are representative of both classical and modern applications of game theory and mechanism design. The book also includes informative biographical sketches of game theory legends, and is specially customized to a general engineering audience. After a thorough reading of this book, readers would be able to apply game theory and mechanism design in a principled and mature way to solve relevant problems in computer science (esp, artificial intelligence/machine learning), computer engineering, operations research, industrial engineering and microeconomics. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/66897E1A96394FE/iioc4.rar http://rapidgator.net/file/d825c6a93f7d444f45bd69671aba5963/iioc4.rar.html http://turbobit.net/8107eg6ehg9z/iioc4.rar.html
  13. Game Theory Breakthroughs in Research and Practice Game Theory: Breakthroughs in Research and Practice IGI Global | English | 2018 | ISBN-10: 1522525947 | 505 pages | PDF | 15.43 mb by Information Resources Management Assoc (Editor) This book contains a compendium of the latest academic material on the usage, strategies, and applications for implementing game theory across a variety of industries and fields. Including innovative studies on economics, military strategy, and political science DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/14F141DD16F0BBB/fr2nb.rar http://rapidgator.net/file/1359eea253b721c9c583b7272b276831/fr2nb.rar.html http://turbobit.net/vhmwvevzl5fj/fr2nb.rar.html
  14. Bo0mB0om

    Game Engine Architecture

    Game Engine Architecture Game Engine Architecture by Jason Gregory English | 1 Aug. 2018 | ISBN: 1138035459 | 1240 Pages | PDF | 23.1 MB In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/6305E7A619D084C/7cfz2.rar http://rapidgator.net/file/415018ace94653af2d2647b9a42ca6ed/7cfz2.rar.html http://turbobit.net/mjbh7xod60sx/7cfz2.rar.html
  15. Game Programming in C++ Creating 3D Games Sanjay Madhav, "Game Programming in C++: Creating 3D Games" 2018 | ISBN-10: 0134597206 | 526 pages | PDF | 30 MB You can program games in many languages, but C++ remains the key language used by many leading development studios. Since it's the language used in their enormous code bases, it's the language they need to maintain and improve their games, and look for most often when hiring new developers. Game Programming in C++ is today's practical, hands-on approach to programming 3D video games in C++. Drawing on the author's pioneering experience teaching game development at USC, it guides you through all key concepts hands-on, and helps you deepen your expertise through several start-to-finish, in-depth game projects. Author Sanjay Madhav introduces core concepts one at a time, in an easy-to-digest fashion, paying special attention to the math that professional game developers need to know. Step by step, you'll become increasingly comfortable with real-world C++ game development, and learn how to use C++ in all facets of game programming, including graphics, physics, AI, audio, camera systems, animations, and more. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/9A5FCC06B8AD9E5/c2ynj..rar http://rapidgator.net/file/0d040feb304d2cbaff28dccf558747f9/c2ynj..rar.html http://turbobit.net/r40n5tpnk1ls/c2ynj..rar.html
  16. Game Development Patterns and Best Practices Game Development Patterns and Best Practices by John P. Doran and Matt Casanova English | 2017 | ISBN: 1787127834 | 383 Pages | True PDF | 6.87 MB If you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed. What You Will Learn: Learn what design patterns are and why you would want to use them Reduce the maintenance burden with well-tested, cleaner code Employ the singleton pattern effectively to reduce your compiler workload Use the factory pattern to help you create different objects with the same creation logic and reduce coding time Improve game performance with Object Pools Allow game play to interact with physics or graphics in an abstract way Refractor your code to remove common code smells You've learned how to program, and you've probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that's what this book is all about. You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable. To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we'll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/35F8EB819652AA8/md1ss..rar http://rapidgator.net/file/eb61d72fc79b8236bedf51026a19e548/md1ss..rar.html http://turbobit.net/joj1itml2ldd/md1ss..rar.html
  17. Bo0mB0om

    Game Development With Slimdx

    Game Development with SlimDX Michael Fontanini, "Game Development with SlimDX" 2013 | pages: 150 | ISBN: 1782167382 | EPUB | 1,4 mb A fast-paced and practical guide on game development using SlimDX Overview - Harness the power of DirectInput and XInput to detect and respond to user input from keyboard, mouse, and joysticks/gamepads while adding the allimportant interactivity to your games - Make the most of Direct2D, DirectSound, XAudio2, and Direct3D to make your game worlds come to life on the screen - A practical guide packed with example code and quick instructions on game development with SlimDX In Detail Video games have been around for quite some time, but SlimDX has become a big thing in game development in recent years. It is a free open source framework that lets you bring your own virtual world to life using the power of DirectX. This tutorial gives you a good head start into the world of game development with SlimDX. You will learn everything you need to know to start making your own 2D and 3D games. This book takes you through some of the most important areas of game design, such as handling user input, 2D graphics, and adding sound and music to your games. You will learn the advanced topic of 3D graphics, which will get you started on making your own games. It will guide you fully in working with 2D game worlds and animated 2D characters by developing a 2D tilebased game world with a goofy, animated robot character for the player to control, and other demos. By learning the basics of creating 3D graphics, you will be comfortable building 3D worlds in your own game. What you will learn from this book - Handle user input from the mouse, keyboard, and gamepad using both DirectInput and XInput - Draw 2D graphics using Direct2D - Create a 2D tilebased game world with animated characters - Add sound effects and music to your game using both DirectSound and XAudio2 - Set up a Direct3D application - Render basic 3D graphics - Texture your basic 3D objects Approach An easytofollow guide on SlimDX game development with practical exercises in each chapter. Stepbystep instructions and example code put each topic into action in a working demo. Who this book is written for If you are a game designer or game developer with a passion for video games and a desire to create your own from scratch, this is the book for you. You will need basic programming experience in C#(C Sharp) to get the most out of this book. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/CF7545E8785C299/rcyax.rar http://rapidgator.net/file/83419e956659a02f551e49741a94179f/rcyax.rar.html http://turbobit.net/05yzqxkh02a4/rcyax.rar.html
  18. Game Theory for Managing Security in Chemical Industrial Areas Game Theory for Managing Security in Chemical Industrial Areas by Laobing Zhang English | PDF,EPUB | 2018 | 167 Pages | ISBN : 3319926179 | 22.85 MB This book systematically studies how game theory can be used to improve security in chemical industrial areas, capturing the intelligent interactions between security managers and potential adversaries. The recent unfortunate terrorist attacks on critical infrastructures show that adversaries are intelligent and strategic. Game theoretic models have been extensively used in some domains to model these strategic adversaries. However, there is a lack of such advanced models to be employed by chemical security managers. In this book, game theoretic models for protecting chemical plants as well as clusters are proposed. Different equilibrium concepts are explored, with user-friendly explanation of how to reflect them to realistic cases. Based on efficient analysis of the properties of security issues in chemical plants/clusters, models in this book are capable to support resources allocations, cost-effectiveness analysis, cooperation incentives and alike. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/A5B04C2809CA2CC/t4kjh.rar http://rapidgator.net/file/7f6c24e7596b50be3eb858f7acd0a622/t4kjh.rar.html http://turbobit.net/l3nt8ch5wasv/t4kjh.rar.html
  19. Game Devs & Others Tales From the Margins Game Devs & Others : Tales From the Margins by Tanya DePass English | 2018 | ISBN: 1138559016 | 157 Pages | PDF | 3.97 MB Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities. This collection of essays give people a chance to tell their stories and to let others know what life on the other side of the screen is like when you're not part of the supposed "majority". Tanya DePass is the founder and Director of I Need Diverse Games, a not-for-profit foundation based in Chicago, that is dedicated to better diversification of all aspects of gaming. She's the Founder and EIC of the Fresh Out of Tokens podcast, the Diversity Liaison for GaymerX and often speaks on issues of diversity, feminism, race, intersectionality & other topics at conventions. Her writing appears in the Hugo Award winning Uncanny Magazine, Polygon, Vice Gaming, Wiscon Chronicles, Paste Games and other publications. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/33389589671A81E/p5kgj.rar http://rapidgator.net/file/8ccfdb512310af66f5863bbdabc90300/p5kgj.rar.html http://turbobit.net/2uitlz00lt5c/p5kgj.rar.html
  20. Game Development Patterns and Best Practices Game Development Patterns and Best Practices by John P. Doran and Matt Casanova English | 2017 | ISBN: 1787127834 | 383 Pages | True PDF | 6.87 MB If you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed. What You Will Learn: Learn what design patterns are and why you would want to use them Reduce the maintenance burden with well-tested, cleaner code Employ the singleton pattern effectively to reduce your compiler workload Use the factory pattern to help you create different objects with the same creation logic and reduce coding time Improve game performance with Object Pools Allow game play to interact with physics or graphics in an abstract way Refractor your code to remove common code smells You've learned how to program, and you've probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that's what this book is all about. You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable. To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we'll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/7BE9857BDA81545/jcghi.rar http://rapidgator.net/file/180122ee51b5c4a11af0d5cef4a38bf9/jcghi.rar.html http://turbobit.net/91w3ut7dn11w/jcghi.rar.html
  21. Bo0mB0om

    Game Development With Swift

    Game Development with Swift Game Development with Swift By Stephen Haney 2015 | 224 Pages | ISBN: 1783550538 | EPUB + PDF | 18 MB Embrace the mobile gaming revolution and bring your iPhone game ideas to life with SwiftAbout This BookCreate and design games for iPhone and iPad using SpriteKit Learn all of the fundamentals of SpriteKit game development and mix and match techniques to customize your game Follow a step-by-step walk-through of a finished SpriteKit game, from clicking on "New Project" to publishing it on the App StoreWho This Book Is ForIf you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/CB4C899C937EF92/n4f4w.rar http://rapidgator.net/file/06c5246f78652feed82a2561221f2dc9/n4f4w.rar.html http://turbobit.net/9528bxtcj6u3/n4f4w.rar.html
  22. Game Theory Breakthroughs in Research and Practice Game Theory: Breakthroughs in Research and Practice (Critical Explorations) edited by Information Resources Management Association English | June 19, 2017 | ISBN: 1522525947 | EPUB | 505 pages | 28.6 MB Developments in the use of game theory have impacted multiple fields and created opportunities for new applications. With the ubiquity of these developments, there is an increase in the overall utilization of this approach. Game Theory: Breakthroughs in Research and Practice contains a compendium of the latest academic material on the usage, strategies, and applications for implementing game theory across a variety of industries and fields. Including innovative studies on economics, military strategy, and political science, this multi-volume book is an ideal source for professionals, practitioners, graduate students, academics, and researchers interested in the applications of game theory. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/98DF23B830F81E3/iv1eq.rar http://rapidgator.net/file/8dd3bbcaf7720f0ca526ffcee0dd7160/iv1eq.rar.html http://turbobit.net/ge9d7us0232j/iv1eq.rar.html
  23. Game Programming in C++ Creating 3D Games Sanjay Madhav, "Game Programming in C++: Creating 3D Games" 2018 | ISBN-10: 0134597206 | 526 pages | PDF | 30 MB You can program games in many languages, but C++ remains the key language used by many leading development studios. Since it's the language used in their enormous code bases, it's the language they need to maintain and improve their games, and look for most often when hiring new developers. Game Programming in C++ is today's practical, hands-on approach to programming 3D video games in C++. Drawing on the author's pioneering experience teaching game development at USC, it guides you through all key concepts hands-on, and helps you deepen your expertise through several start-to-finish, in-depth game projects. Author Sanjay Madhav introduces core concepts one at a time, in an easy-to-digest fashion, paying special attention to the math that professional game developers need to know. Step by step, you'll become increasingly comfortable with real-world C++ game development, and learn how to use C++ in all facets of game programming, including graphics, physics, AI, audio, camera systems, animations, and more. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/B2937E10B9E50F0/1cecm.rar http://rapidgator.net/file/115880db4059e8b353bdeabbd7d8dd01/1cecm.rar.html http://turbobit.net/flj87rge3mky/1cecm.rar.html
  24. Bo0mB0om

    Game Programming Patterns

    Game Programming Patterns Game Programming Patterns by Robert Nystrom English | 2 Nov. 2014 | ISBN: 0990582906 | 354 Pages | EPUB | 4.53 MB The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/88976A68749EBB5/r29m9..epub http://rapidgator.net/file/7048d183ea1a2756ebb9a2f744c419b1/r29m9..epub.html http://turbobit.net/9dbg5qswhyr2/r29m9..epub.html
  25. Bo0mB0om

    Game Development With Slimdx

    Game Development with SlimDX Michael Fontanini, "Game Development with SlimDX" 2013 | pages: 150 | ISBN: 1782167382 | EPUB | 1,4 mb A fast-paced and practical guide on game development using SlimDX Overview - Harness the power of DirectInput and XInput to detect and respond to user input from keyboard, mouse, and joysticks/gamepads while adding the allimportant interactivity to your games - Make the most of Direct2D, DirectSound, XAudio2, and Direct3D to make your game worlds come to life on the screen - A practical guide packed with example code and quick instructions on game development with SlimDX In Detail Video games have been around for quite some time, but SlimDX has become a big thing in game development in recent years. It is a free open source framework that lets you bring your own virtual world to life using the power of DirectX. This tutorial gives you a good head start into the world of game development with SlimDX. You will learn everything you need to know to start making your own 2D and 3D games. This book takes you through some of the most important areas of game design, such as handling user input, 2D graphics, and adding sound and music to your games. You will learn the advanced topic of 3D graphics, which will get you started on making your own games. It will guide you fully in working with 2D game worlds and animated 2D characters by developing a 2D tilebased game world with a goofy, animated robot character for the player to control, and other demos. By learning the basics of creating 3D graphics, you will be comfortable building 3D worlds in your own game. What you will learn from this book - Handle user input from the mouse, keyboard, and gamepad using both DirectInput and XInput - Draw 2D graphics using Direct2D - Create a 2D tilebased game world with animated characters - Add sound effects and music to your game using both DirectSound and XAudio2 - Set up a Direct3D application - Render basic 3D graphics - Texture your basic 3D objects Approach An easytofollow guide on SlimDX game development with practical exercises in each chapter. Stepbystep instructions and example code put each topic into action in a working demo. Who this book is written for If you are a game designer or game developer with a passion for video games and a desire to create your own from scratch, this is the book for you. You will need basic programming experience in C#(C Sharp) to get the most out of this book. DOWNLOAD (Buy premium account for maximum speed and resuming ability) http://nitroflare.com/view/DF5BC0B42C02A76/h0stc..epub http://rapidgator.net/file/d5bf01e3fd37bc236f4a7ade69d32ac3/h0stc..epub.html http://turbobit.net/rg8xeqaad2ol/h0stc..epub.html
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